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Παρασκευή 15 Απριλίου 2011

Dragon's Dogma


Dragon's Dogma (ドラゴンズ ドグマ Doragonzu Doguma?) is an upcoming open world action game that is being developed and will be published by Capcom for the PlayStation 3 and Xbox 360. The game has a fantasy theme surrounding sword, magic and dragons. Dragon's Dogma is planned to be released in Japan sometimes in early 2012.[1]Gameplay

The player will be able to select between three types of characters: the attack-focused fighter, the magic-focused mage, and the speedy strider. Gender choice and appearance settings will also be available.[2]
While the player's party exploring the world, three party members will be controlled by AI, but the player can issue orders like Go, Help and Come to them. The party members will talk, seek out the main character's help, and will even provide information about enemies.[2]
The game will feature a "grab" action, where the main character can grab on or cling to enemies. The player can use this feature for more advanced attack means. For example, the main character can either grab on to a giant griffon's legs and attack it directly, or climb up to reach the top of its head. The director of Dragon's Dogma, Hideaki Itsuno has contrasted the more advanced attack techniques to other multiplayer games where players can only gather at the feet of giant enemies to attack.[2]
In addition to the large open world, Dragon's Dogma will also feature a large main city environment with over 200 NPCs who will move about according to their own time schedules. The player will be able to communicate with the residents in full voice.[2]
Players can look forward to between 30 and 100 hours of play time from Dragon's Dogma, with the former figure for normal play with the latter figure for those who dig in to the game.[2]
Plot

Story
The main character teams up with three non-playable characters, called Pawns, to seek out a dragon who attacked their small fishing village and stole their hearts.[2]
Development

During the press at Capcom's Captivate, Itsuno, director of Dragon's Dogma, revealed that this is a game he had been dreaming about making since his school days. He was able to realize it now due to advancing technology, and has been directing a staff of around 150 people at Capcom Japan for the past two years development time (three years including conceptual phases).[2]

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