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Τετάρτη 27 Απριλίου 2011

Dream Chronicles: The Book of Water


Dream Chronicles: The Book of Water, often shortened to Dream Chronicles 5 or The Book of Water, is a 2011 adventure and puzzle casual game developed by KatGames and published by PlayFirst. It is the fifth installment in the Dream Chronicles series, the forth sequel to 2007's award-winning game Dream Chronicles, and the middle part of the second trilogy titled Lyra's Destiny. The game continues the story right where it left off in Dream Chronicles: The Book of Air, and tells the strange journey of an extraordinary girl named Lyra who has found her way home only to discover that the Fairy Queen of Dreams, her family's biggest rival, has cast a menacing storm over all of her beloved Town of Wish. The town is completely desolate, her mother is missing, and her father is gravely ill. Embarking on a quest to help Lyra counter the evil spell and seek answers to save her family and hometown.[1]
The Book of Water was first presented limitedly as a beta version on December 3, 2010. Another beta version was leaked on January 18, 2011. It will be released as two editions, Collector's and Standard, though the Collector's one was leaked on April 22, two days ahead of its actual release, April 24. The Book of Water was preceded by Dream Chronicles: The Book of Air and will be followed by Dream Chronicles: The Book of Fire.
Contents [hide]
1 Gameplay
2 Synopsis
2.1 Setting
2.2 Plot
3 Development
4 Release and post-release
5 References
6 External links
[edit]Gameplay

Gameplay in Dream Chronicles: The Book of Water is structured much like that in Dream Chronicles: The Book of Air. It is more of a quest-like adventure than a traditional hidden object game, a mixing of adventure and puzzle game. Featuring loads of puzzles and logical quests with different difficulties, The Book of Water still assure that puzzles are well-tricky and tightly blended with the story, which is a typical feature of quest or click-and-point games.
There are no lists of items to find but a huge amount of inventory based puzzles, logical riddles and quests to solve, which have been scattered through the locations in the game. The objects that players find may be used in a scene other than the one they found it in. Objects will stay in inventory until players need to use them. All objects that players are able to pick up will serve a purpose, whether they are used in that scene or not. A lot of times in this game the pieces players pick up may only be used as they get to the next scene. Some items may not become visible in a scene right away, players must perform other tasks first before they become visible.
The hint system is much more evolved and enhanced than all of previous Dream Chronicles games. Players can use "Locator" button on the left edge to highlight objects that they can pick up, including Dream Pieces. The "Locator" needs to be fully charged to work, and it will charge up over time. But if there are not any, the power of hints is not used. Some puzzles have a skip button available, players just have to wait until it is filled to use it. There is also a help system at players' disposal. By clicking on this button, players will be revealed a hint or objective in a board. The hint or objective disappears from the board when is achieved.
The notable feature, which only featured in the Collector's Edition of the game, is that players can play as Faye in the bonus chapter, besides playing as the main character Lyra. Play as Faye in the prequel to Lyra's journey in The Book of Water find out what happened just moments before Lyra's story began.
Like the previous game The Book of Air, Dream Chronicles’ feature factor, Dream Jewels come with four special powers (one ability was lifted). They can be used to light up a dark place ("Illuminate"), reconstruct objects of things broken apart in pieces ("Weld"), reveal invisible things or secret ("Reveal"), and permits seeing someone Lyra love that is far away ("Vision"). In order to activate Dream Jewels, players need to fill them with Dream Pieces which are thrown throughout.
As usual, players earn a high score at the end of the game. The faster how players can complete the game, the more Dream Jewels and Dream Pieces they can find, the fewer times they skip puzzles, the better score they will earn. When players play again under the same name, some of the key items themselves will be in different places the second time around.
[edit]Synopsis

[edit]Setting
For more Dream Chronicles locations, see Dream Chronicles (series)#Setting.
Dream Chronicles: The Book of Water spans several distinct areas that can be traveled to by airship whenever players click the destination on the in-game map. There are twenty-four main scenes and nine large areas featuring in the game:
The Village of Wish: This is the tiny town of Wish, where Lyra lives with her parents, Fidget and Faye, and her grandparents, Tangle and Aeval. It is an insular place, far from cities and civilization. The town is surrounded by tall walls, not to keep the residents inside, for they have no desire to leave the safety and warmth of their community. The walls are there to keep the outside world outside, and are secured with complex weighted locks first seen in Dream Chronicles. The streets are cobbled, lined with colorful dwellings and stores. Beyond the walls of Wish lie lush forests and winding roads that, eventually, lead to other larger towns. But the folk of Wish have little desire to visit those distant places. Their homes are secure in their beloved village where, they believe, no harm can come to them.
The Herbalist's House: The herbalist is a mortal who acquired fairy knowledge and experimented with potions from various plants. Known for his expertise in potion-making, the Herbalist has recipes for very powerful magical concoctions.
The Barge City: This is an enchanting fishing village built over the water, well south of the Village of Wish, is the home of many fishermen and merchants, and where houses float on water, connected by wooden boardwalks.
The Obelisk: This imposing structure holds a magical figurine inside, but it is not easy to access or open. This is also a very arid and quiet place, in the middle of the desert, but people must still live in those houses carved into the rocks.
Merrow's Cottage: Merrow is an inventor who left the fairy realm, but took one of the mystic figurines with him. He keeps it locked up with a special magic gramophone. Merrow's cottage was once a sanctuary for fairies escaping into the mortal realm.
The Clockmaker's House: This is a distant frozen tundra from where the Clockmaker, a powerful if solitary fairy, synchronizes time both in the mortal and fairy worlds. The low temperatures at the Clockmaker's House are useful for slowing any clocks that might consider racing ahead. The eternal snow keeps the Clockmaker’s parts pristine. No plants grow in his frozen wasteland but long ago Aeval brought him flowers from a more hospitable clime, and their image is now pressed into various pieces throughout the Clockmaker’s domain.
The Crater of Time: This barren area holds the seven magic symbols needed to stop the Eternal Storm spell. They are locked inside seven mysterious caves.
The Nexus Gateway: This is the transportation hub that fairies use to travel quickly from the fairy realm to the mortal realm. In The Book of Water, the Nexus only appeared in the bonus chapter, and connects to the Herbalist's house.
The Observatory: The magic telescope is used to convert constellations into molds. Molds are used in the Forge to create Dream Jewels to open new places in the Nexus Gateway in Dream Chronicles: The Chosen Child, or to create magical figurines in The Book of Water.
[edit]Plot
For more Dream Chronicles characters, see Dream Chronicles (series)#Characters.
An eighteen-year-old half-fairy half-mortal girl named Lyra had a strange dream in which she could not seem to wake. A man called the Clockmaker sent her searching through a strange, unearthly realm to find golden keys and return them to the Crater of Time. Now Lyra had found her way home but as she approached her beloved Town of Wish, she found it beset by a terrible storm. Waking up from this dream, Lyra soon realizes her real-life situation, and lands her airship safely from the storm luckily. Entering the Town of Wish, Lyra finds that her hometown is completely isolate, and everyone has left. She enters her house, and sees her father Fidget lying terribly ill on the sofa.[1] Lyra picks up the note left by her mother Faye, and surprisingly discovers that her family's biggest rival the Fairy Queen of Dreams, Lilith, came to Lyra's house with her ten-year-old son, Kenrick. After having been disappeared for ten years, Lilith returned to look for a magic item called "The Book of Water". Fidget managed to send it away to the Barge City, while her fairy grandfather Tangle was distracting them. To punish Fidget, Lilith cast a spell funneling his life essence into the Eternal Storm, which forces Faye to travel to the Herbalist's House to find a magic potion to cure him. Although fairies cannot kill, but Kenrick is half-fairy half-mortal like Lyra. At Lilith's behest, he destroyed Tangle, and Lyra's fairy grandmother Aeval has gone to bury him in the Eternal Maze. Lyra is deeply sorrow, and tries to find a potion that can help her father, but it doesn't work out, and even makes the situation worse. At the last attempt, Lyra travels to the Barge City in hoping of finding her missing mother, a cure for her father, and a way to keep "The Book of Water" from falling into Lilith's hands.[1]
After traveling to the Barge City, retrieving and using the Book of Water, Lyra learns that the Eternal Storm spell can be stopped by the seven magic signs of the Crater of Time. She can find the seven signs inside the seven caves of the Crater, but only if she have the seven corresponding mystic figurines. The three figurines are no longer missing as Faye has forged replacements for them. The Book of Water reveal the locations of the other four figurines for Lyra. The first figurine is in the water at the center of Barge City, Lyra must use a magic fishing pole to fish it out. The second figurine is hidden inside the Obelisk, behind some cryptic symbols that Lyra must decipher. The third figurine was taken long ago by a fairy named Merrow, and he locked it up in his magical gramophone. And only the Clockmaker knows where the fourth figurine is, he might share that secret for the right price. The last, unicorn figurine is buried in the field next to the Herbalist's house. Lyra enters the field and digs to find a chest. After retrieving all of seven magic signs in the Crater of Time, Lyra returns to place them on the Lilith's statue in Wish, and banishes the thunder and lightning. The rain has stopped, Fidget’s strength is returning, but Faye is missing now.
Meanwhile, in the bonus chapter, players play as Faye in the prequel to Lyra's journey in The Book of Water to find out what happened just moments before Lyra's story began. Faye heard Lilith's awful voice once again, then day instantly turned into night. She felt unconscious, and had a nightmare of Lilith and Kenrick. Faye broke free from the dream, but could not wake Fidget. Lilith was after them again, and Faye had to find out why. With the help of the plants, Aeval guided Faye to the Herbalist's house to make a potion to save Fidget. Faye mixed the potion, but Aeval sent her a warning through the plants that a potion to break a water spell can sometimes kill, not heal. Again, Aeval guided her to board a boat to Barge City, and here Faye is told to re-forge three of seven figurines by using three lens hidden here. Three figurines needed to be forged at the Nexus gateway, as Faye returned to the Herbalist to enter it. Faye forged three figurines, and they worked well in the Crater of Time, but something did not seem right. Just as Faye completed the third one, Lilith transported her to a strange Prison of Fire.
[edit]Development

There is a lot stuff in store for players in Dream Chronicles: The Book of Water as it takes the story to a darker place, a place where no other Dream Chronicles game has ventured. Aaron Norstad, the game’s producer, explains: "That isn't to say it is overtly dark in theme, but there was a goal to move this chapter in a direction that is a little more serious in the events that transpire in the mystical fairy realm within the Dream Chronicles world."[2]
Making this chapter was different from the previous ones. While the developer, KatGames, had already planned for some things while making Dream Chronicles: The Book of Air, they were faced with a new challenge of making the Collector’s Edition extra special. "We wanted to make something complementary but also completely playable as a whole game,"[2] Miguel Tartaj, founder of KatGames, says of the development process. "The Collector's Edition brings something from the first trilogy which many fans will probably like... do you remember playing as Faye?"[2]
For those players who experience the Collector's Edition content, they will be treated to a parallel – prequel storyline. Aaron could not help comparing it to other games: "It’s unlike anything I've seen in other Collector's Editions."[2] Players will still get the usual extras as well: the official strategy guide and cool wallpapers.
[edit]Release and post-release

Dream Chronicles: The Book of Water was first presented limitedly as a beta version on December 3, 2010 for the publisher PlayFirst's beta players. The second beta version of this game was also leaked on January 18, 2011. While the content was the same, the latter one featured a whole new ocean creatures-inspired design. On April 22, The Book of Water's teaser trailer was posted on Dream Chronicles Fan Page on Facebook, and on PlayFirst's YouTube profile.
It was officially first released as Collector's Edition on April 24, 2011 by PlayFirst, though it was leaked two days before. The Collector's Edition contains the ability to play as Faye, three extra locations, several mini-puzzles, eight official high-definition wallpapers, and a detailed walkthrough from the developer. The Standard Edition was released shortly later.
[edit]References

^ a b c PlayFirst (2010-12-04). "Dream Chronicles ®: The Book of Water (Windows)". PlayFirst. Retrieved 2010-12-04.
^ a b c d PlayFirst (2011-04-24). "Dream Chronicles: The Book of Water is here!". PlayFirst. Retrieved 2011-04-24.
[edit]External links

Dream Chronicles: The Book of Water on PlayFirst
Dream Chronicles: The Book of Water Collector's Edition on PlayFirst
Dream Chronicles Home on PlayFirst
Dream Chronicles Page on Facebook

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