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Σάββατο 16 Απριλίου 2011

Fate of the World

Fate of the World is a 2011 global warming game developed and published by Red Redemption. It features several scenarios, based on actual scientific research, in which the player is put in charge of a fictional international organization managing social, technological and environmental policies. The goals of the scenarios range from improving living conditions in Africa, to preventing catastrophic climate change, to exacerbating it[1][2].
[edit]Gameplay



Core gameplay interface, showing policy cards available in 2020 for North America
Fate of the World is a turn-based game, with each turn representing five years. The starting date is typically 2020, while the final date depends on the scenario. In the core interface the player chooses policies to fund in each game turn, represented by "cards". These need to be distributed and balanced between twelve world regions, and many, such as a transition to electric cars, take several turns to implement locking up funds for the duration. The player also needs to manage public opinion with the risk of being banned from individual regions if public approval drops too low. Each scenario specifies a set of win and lose conditions, such as the amount of warming in degrees Celsius, human development index, and how many regions the player is active in.
[edit]References

^ Red Redemption (28 February 2011). "Fate of the World: Real Science. Real Consequences". Retrieved 1 March 2011.
^ Jack Arnott (31 October 2010). "Fate of the World - review". The Guardian. Retrieved 1 March 2011.
[edit]See also

Climate Challenge
What’s the Fate of the World?, review in PC Gamer.
Some Impressions: The Fate Of The World, review at Rock, Paper, Shotgun

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