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Σάββατο 16 Απριλίου 2011

Child of Eden


Child of Eden is an upcoming rhythm action game created by Tetsuya Mizuguchi, best known for Rez, developed by Q Entertainment and published by Ubisoft.[1] The game announcement opened Ubisoft's pre-E3 2010 press conference and was one of the first titles shown with support for Xbox 360's Kinect peripheral. The game is a sequel to Mizuguchi's earlier game Rez and sees players shoot at various targets which produce melodic sounds upon destruction. It is being developed for Xbox 360 and PlayStation 3 and will be compatible with Microsoft's Kinect and standard controllers.[2][3] In April 2011, Mizuguchi announced that he had developed a unique corset peripheral for the game, which featured four controllers, all of which vibrated to the game's music. The new device is currently only available in Q Entertainment studios, and is unlikely to see a retail release.[4]
As was the case with Rez, Child of Eden is presented as an experiment on synesthesia, integrating sound, vision and touch in one seamless experience. The game will feature music from Genki Rockets.[5]
Contents
1 Story
2 Gameplay
3 Pre-release Reception
4 Cancellation rumors
5 References
6 External links
[edit]Story

The objective of the player in Child of Eden is to save Project Lumi, which is near completion, from a virus attack. If finished, Project Lumi would reproduce a human personality in Eden, the artificial intelligence inside which Rez took place.[6]
[edit]Gameplay

Comparable to Rez, the game revolves around shooting various objects that come onto the screen, which produce musical effects upon their destruction. Players can choose between using a lock-on function similar to Rez's gameplay, or a vulcan cannon which shoots a constant stream of bullets. Using Kinect, players can aim using their hands and clap to change weapons, though traditional controllers can also be used. Like Rez HD, players can use additional controllers to provide external vibration and during the gameplay will adjust the music to the actions and movements of the players.[7][8]
The game will feature 5 levels, called Archives,[9] each with a different visual theme. So far, three of them have been shown, named Matrix, Evolution and Beauty.[2] Each Archive will be replayable, changing each time depending on the player's performance and style of play in the previous run.[9]
[edit]Pre-release Reception

Gamespot awarded the game 'Best Motion Sensor Game' and 'Best Rhythm Game' of E3 2010.[10] The title also received nominations for 'Best New IP' and 'Best Music Game' from GameTrailers.[11][12]
[edit]Cancellation rumors

On April 15, 2011, a rumor quickly spread that Child of Eden was canceled. Q? Entertainment debunked the rumor as false.[13]
[edit]

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